Anawin Khlaiboonmee 👋

Junior Game QA Tester

PC Game • Mobile Game • WebGL Game

"Focused on gameplay testing, system analysis, bug reporting, and identifying edge-case behaviors in Unity-based games.💪"

📧 Trunks.anawin@email.com | 💼 LinkedIn

Role in Game Studio 💻

Junior Game QA Tester

GAME QA SKILLS

  • Functional Testing
  • Regression Testing
  • Gameplay Testing
  • UI/UX Testing
  • Bug Reporting & Documentation
  • Test Case Design
  • State Transition Testing
  • Exploratory Testing
  • Combat & Gameplay Analysis

Gameplay QA Experience

  • Tested enemy spawning behaviors, combat pacing, and gameplay balance across multiple wave scenarios.
  • Performed gameplay testing on combat systems including hit detection, enemy behavior, attack timing, and state transitions.
  • Analyzed AI behavior patterns and tested NPC interaction states, navigation, and edge-case gameplay scenarios.

Technical + Workflow + QA Mindset

Technical Gameplay Knowledge

Combat System Logic, Enemy AI State Machines, Player Interaction Flow, Inventory & Gameplay Systems, Gameplay State Transitions and Unity Gameplay Architecture

QA Workflow & Documentation

Bug Reporting, Reproduction Steps, Test Case Design, Gameplay Analysis Notes, Regression Tracking and QA Documentation Workflow

Tools & Testing Environment

Unity Engine, GitHub, OBS Studio, Figma, Trello / Notion, Debug Console and Windows / Android Testing

Gameplay Testing Focus

Combat Gameplay Testing, Enemy Behavior Analysis, Edge-case Testing, UI/UX Validation, Gameplay Balance Observation and Exploratory Testing

Escape of Prison(In Development)

Focus: Gameplay Systems & Interaction Design

A Unity-based 3D puzzle game focused on gameplay systems including inventory, interaction mechanics, and resource management.

  • Implemented inventory and item interaction system using raycasting
  • Developed puzzle mechanics and environmental interaction systems
  • Designed light resource management system affecting gameplay difficulty
  • Built player exploration system with interactive environment elements

Tech: Unity • C# • Raycasting • Inventory System • Puzzle Mechanics

Role: Gameplay Programmer / Game Designer

👉 Currently improving gameplay systems and polishing mechanics for release.

Monster Buddy AR