Anawin Khlaiboonmee 👋
Junior Game QA Tester
PC Game • Mobile Game • WebGL Game
"Focused on gameplay testing, system analysis, bug reporting, and identifying edge-case behaviors in Unity-based games.💪"
📧 Trunks.anawin@email.com | 💼 LinkedIn
Role in Game Studio 💻
Junior Game QA Tester
GAME QA SKILLS
- Functional Testing
- Regression Testing
- Gameplay Testing
- UI/UX Testing
- Bug Reporting & Documentation
- Test Case Design
- State Transition Testing
- Exploratory Testing
- Combat & Gameplay Analysis
Gameplay QA Experience
- Tested enemy spawning behaviors, combat pacing, and gameplay balance across multiple wave scenarios.
- Performed gameplay testing on combat systems including hit detection, enemy behavior, attack timing, and state transitions.
- Analyzed AI behavior patterns and tested NPC interaction states, navigation, and edge-case gameplay scenarios.
Technical + Workflow + QA Mindset
Technical Gameplay Knowledge
Combat System Logic, Enemy AI State Machines, Player Interaction Flow, Inventory & Gameplay Systems, Gameplay State Transitions and Unity Gameplay Architecture
QA Workflow & Documentation
Bug Reporting, Reproduction Steps, Test Case Design, Gameplay Analysis Notes, Regression Tracking and QA Documentation Workflow
Tools & Testing Environment
Unity Engine, GitHub, OBS Studio, Figma, Trello / Notion, Debug Console and Windows / Android Testing
Gameplay Testing Focus
Combat Gameplay Testing, Enemy Behavior Analysis, Edge-case Testing, UI/UX Validation, Gameplay Balance Observation and Exploratory Testing
Escape of Prison(In Development)
Focus: Gameplay Systems & Interaction Design
A Unity-based 3D puzzle game focused on gameplay systems including inventory, interaction mechanics, and resource management.
- Implemented inventory and item interaction system using raycasting
- Developed puzzle mechanics and environmental interaction systems
- Designed light resource management system affecting gameplay difficulty
- Built player exploration system with interactive environment elements
Tech: Unity • C# • Raycasting • Inventory System • Puzzle Mechanics
Role: Gameplay Programmer / Game Designer
👉 Currently improving gameplay systems and polishing mechanics for release.