Anawin Khlaiboonmee 👋
Junior Game QA Tester
PC Game • Mobile Game • WebGL Game
"Focused on gameplay testing, system analysis, bug reporting, and identifying edge-case behaviors in Unity-based games. 💪"
📧 Trunks.anawin@email.com | 💼 LinkedIn
Arcane Guardian (VR)
Focus: VR Interaction & Gameplay Systems
A Unity-based VR combat prototype focused on gesture-based spellcasting and real-time gameplay systems.
- Implemented gesture-based spellcasting system using VR controller input
- Developed wave-based enemy spawning system with progressive difficulty
- Designed boss encounter system with multiple attack patterns
- Built immersive VR interaction mechanics for real-time gameplay
Tech: Unity • C# • VR • Gesture System • Combat AI
Role: Gameplay Programmer / VR System Developer / Level Designer
VR Hand Interaction System
Focus: VR Interaction & Basic Gameplay Systems
A Unity-based VR scenario focused on real-time hand tracking interaction. This project demonstrates how users can interact with the environment by turning lights on and off, while receiving UI feedback and moving within the scene.
- Implemented hand tracking interaction to control environment objects (light on/off)
- Integrated UI system to display real-time status feedback
- Developed simple animation system for interactive elements
- Enabled basic player movement within VR environment
Key Feature: Interactive environment control using hand tracking
Tech: Unity • C# • XR Interaction Toolkit • Hand Tracking • UI System
Role: XR Developer
VR Spray Painting System
Focus: VR Interaction & Creative Tools
A Unity-based VR scenario focused on real-time controller interaction for creative painting. This project allows users to spray paint on surfaces within a virtual environment, providing a simple and intuitive creative experience.
- Implemented spray painting system using VR controller input
- Developed interactive surface painting with multiple color options
- Built simple grab interaction for tool handling
- Designed flexible and reusable code structure for interaction systems
Key Feature: Real-time spray painting interaction in VR
Tech: Unity • C# • XR Interaction Toolkit • VR Controller Input • Rendering
Role: Gameplay Programmer / XR Developer
Monster Buddy (AR)
Focus: AR Interaction & Gameplay Systems
A Unity-based mobile AR game focused on real-time interaction systems, including AR object placement, combat mechanics, and progression systems.
- Implemented AR object placement system using AR Foundation for real-world interaction
- Developed combat system with attack input and enemy response mechanics
- Built EXP and leveling system for player progression and pet evolution
- Designed combo scoring system to reward accurate player actions
- Implemented time-based battle system with 60-second gameplay loop
Key Feature: Real-world AR interaction with dynamic enemy spawning
Tech: Unity • C# • AR Foundation • Mobile Input • Combat System
Role: Gameplay Programmer / AR System Developer