Anawin Khlaiboonmee 👋

Junior Game QA Tester

PC Game • Mobile Game • WebGL Game

"Focused on gameplay testing, system analysis, bug reporting, and identifying edge-case behaviors in Unity-based games. 💪"

📧 Trunks.anawin@email.com | 💼 LinkedIn

Arcane Guardian (VR)

Focus: VR Interaction & Gameplay Systems

A Unity-based VR combat prototype focused on gesture-based spellcasting and real-time gameplay systems.

  • Implemented gesture-based spellcasting system using VR controller input
  • Developed wave-based enemy spawning system with progressive difficulty
  • Designed boss encounter system with multiple attack patterns
  • Built immersive VR interaction mechanics for real-time gameplay

Tech: Unity • C# • VR • Gesture System • Combat AI

Role: Gameplay Programmer / VR System Developer / Level Designer

Arcane Guardian screenshot 1 Arcane Guardian screenshot 2 Arcane Guardian screenshot 3

VR Hand Interaction System

Focus: VR Interaction & Basic Gameplay Systems

A Unity-based VR scenario focused on real-time hand tracking interaction. This project demonstrates how users can interact with the environment by turning lights on and off, while receiving UI feedback and moving within the scene.

  • Implemented hand tracking interaction to control environment objects (light on/off)
  • Integrated UI system to display real-time status feedback
  • Developed simple animation system for interactive elements
  • Enabled basic player movement within VR environment

Key Feature: Interactive environment control using hand tracking

Tech: Unity • C# • XR Interaction Toolkit • Hand Tracking • UI System

Role: XR Developer

VR Hand Interaction screenshot 1 VR Hand Interaction screenshot 2 VR Hand Interaction screenshot 3

VR Spray Painting System

Focus: VR Interaction & Creative Tools

A Unity-based VR scenario focused on real-time controller interaction for creative painting. This project allows users to spray paint on surfaces within a virtual environment, providing a simple and intuitive creative experience.

  • Implemented spray painting system using VR controller input
  • Developed interactive surface painting with multiple color options
  • Built simple grab interaction for tool handling
  • Designed flexible and reusable code structure for interaction systems

Key Feature: Real-time spray painting interaction in VR

Tech: Unity • C# • XR Interaction Toolkit • VR Controller Input • Rendering

Role: Gameplay Programmer / XR Developer

VR Spray Painting screenshot 1 VR Spray Painting screenshot 2 VR Spray Painting screenshot 3

Monster Buddy (AR)

Focus: AR Interaction & Gameplay Systems

A Unity-based mobile AR game focused on real-time interaction systems, including AR object placement, combat mechanics, and progression systems.

  • Implemented AR object placement system using AR Foundation for real-world interaction
  • Developed combat system with attack input and enemy response mechanics
  • Built EXP and leveling system for player progression and pet evolution
  • Designed combo scoring system to reward accurate player actions
  • Implemented time-based battle system with 60-second gameplay loop

Key Feature: Real-world AR interaction with dynamic enemy spawning

Tech: Unity • C# • AR Foundation • Mobile Input • Combat System

Role: Gameplay Programmer / AR System Developer

Monster Buddy AR screenshot 1 Monster Buddy AR screenshot 2 Monster Buddy AR screenshot 3