Anawin Khlaiboonmee 👋

Junior Game QA Tester

PC Game • Mobile Game • WebGL Game

"Focused on gameplay testing, system analysis, bug reporting, and identifying edge-case behaviors in Unity-based games. 💪"

📧 Trunks.anawin@email.com | 💼 LinkedIn

Escape of Prison (In Development)

Focus: Gameplay Systems & Interaction Design

A Unity-based 3D puzzle game focused on gameplay systems including inventory, interaction mechanics, and resource management.

  • Implemented inventory and item interaction system using raycasting
  • Developed puzzle mechanics and environmental interaction systems
  • Designed light resource management system affecting gameplay difficulty
  • Built player exploration system with interactive environment elements

Tech: Unity • C# • Raycasting • Inventory System • Puzzle Mechanics

Role: Gameplay Programmer / Game Designer

🎮 Play Game
Escape of Prison screenshot 1 Escape of Prison screenshot 2 Escape of Prison screenshot 3

Ghost Hunter: Shadow Traps

Focus: AI Interaction & Gameplay Systems

A Unity-based horror puzzle prototype focused on gameplay systems including ghost detection, AI-driven NPC interaction, and inventory mechanics.

  • Implemented raycast-based ghost detection system for player interaction
  • Integrated AI-driven NPC dialogue system to simulate ghost communication
  • Developed inventory and item interaction system for puzzle-solving
  • Built gameplay mechanics for ghost investigation and banishment
  • Designed environmental puzzle systems to support player progression

Key Feature: AI-driven NPC dialogue system for dynamic player interaction

Tech: Unity • C# • Raycasting • AI Dialogue System • Inventory System

Role: Gameplay Programmer / System Designer

📄 Design Documentation
Ghost Hunter screenshot 1 Ghost Hunter screenshot 2 Ghost Hunter screenshot 3

Escape of the Selfish Soul

Focus: Puzzle Design & Multi-character Mechanics

A 3D puzzle adventure game built in Unity where players control multiple characters to solve traps and environmental puzzles while progressing through a dungeon-like level.

  • Multi-character puzzle solving mechanics
  • Environmental traps and puzzle challenges
  • Strategic sacrifice-based progression
  • Level design with puzzle-driven gameplay
  • Menu, tutorial, and restart UI systems

Tech: Unity • C# • Puzzle System • Level Design • UI System

Role: Gameplay Programmer / Level Designer

Escape of the Selfish Soul screenshot 1 Escape of the Selfish Soul screenshot 2 Escape of the Selfish Soul screenshot 3

Night of Animals

Focus: Real-time Environment & Visual Effects

A real-time interactive environment built in Unreal Engine 5, showcasing a mystical night forest where animals emerge from glowing portals and move across the scene.

  • Real-time cinematic environment design
  • Portal VFX using Niagara
  • Blueprint-based animal spawning system
  • Dynamic lighting and atmosphere
  • Tablet-based remote scene interaction

Tech: Unreal Engine 5 • Blueprint • Niagara VFX • Lighting

Role: Environment Designer / Technical Artist

Night of Animals screenshot 1 Night of Animals screenshot 2 Night of Animals screenshot 3

Shadows & Light: The Card War

Focus: Card Game Systems & Gameplay Design

A turn-based card battle game developed in Unity where players deploy units, manage resources, and use strategic actions to defeat enemy forces across multiple levels.

  • Turn-based card battle mechanics
  • Resource management and strategy
  • Strategic decision-making and planning
  • Level design with progressive difficulty
  • Main menu and game UI systems

Tech: Unity • C# • Scene Management • Level Design • UI System

Role: Gameplay Programmer / Level Designer

Shadows and Light screenshot 1 Shadows and Light screenshot 2 Shadows and Light screenshot 3