Anawin Khlaiboonmee 👋
Junior Game QA Tester
PC Game • Mobile Game • WebGL Game
"Focused on gameplay testing, system analysis, bug reporting, and identifying edge-case behaviors in Unity-based games. 💪"
📧 Trunks.anawin@email.com | 💼 LinkedIn
Escape of Prison (In Development)
Focus: Gameplay Systems & Interaction Design
A Unity-based 3D puzzle game focused on gameplay systems including inventory, interaction mechanics, and resource management.
- Implemented inventory and item interaction system using raycasting
- Developed puzzle mechanics and environmental interaction systems
- Designed light resource management system affecting gameplay difficulty
- Built player exploration system with interactive environment elements
Tech: Unity • C# • Raycasting • Inventory System • Puzzle Mechanics
Role: Gameplay Programmer / Game Designer
🎮 Play GameGhost Hunter: Shadow Traps
Focus: AI Interaction & Gameplay Systems
A Unity-based horror puzzle prototype focused on gameplay systems including ghost detection, AI-driven NPC interaction, and inventory mechanics.
- Implemented raycast-based ghost detection system for player interaction
- Integrated AI-driven NPC dialogue system to simulate ghost communication
- Developed inventory and item interaction system for puzzle-solving
- Built gameplay mechanics for ghost investigation and banishment
- Designed environmental puzzle systems to support player progression
Key Feature: AI-driven NPC dialogue system for dynamic player interaction
Tech: Unity • C# • Raycasting • AI Dialogue System • Inventory System
Role: Gameplay Programmer / System Designer
📄 Design DocumentationEscape of the Selfish Soul
Focus: Puzzle Design & Multi-character Mechanics
A 3D puzzle adventure game built in Unity where players control multiple characters to solve traps and environmental puzzles while progressing through a dungeon-like level.
- Multi-character puzzle solving mechanics
- Environmental traps and puzzle challenges
- Strategic sacrifice-based progression
- Level design with puzzle-driven gameplay
- Menu, tutorial, and restart UI systems
Tech: Unity • C# • Puzzle System • Level Design • UI System
Role: Gameplay Programmer / Level Designer
Night of Animals
Focus: Real-time Environment & Visual Effects
A real-time interactive environment built in Unreal Engine 5, showcasing a mystical night forest where animals emerge from glowing portals and move across the scene.
- Real-time cinematic environment design
- Portal VFX using Niagara
- Blueprint-based animal spawning system
- Dynamic lighting and atmosphere
- Tablet-based remote scene interaction
Tech: Unreal Engine 5 • Blueprint • Niagara VFX • Lighting
Role: Environment Designer / Technical Artist
Shadows & Light: The Card War
Focus: Card Game Systems & Gameplay Design
A turn-based card battle game developed in Unity where players deploy units, manage resources, and use strategic actions to defeat enemy forces across multiple levels.
- Turn-based card battle mechanics
- Resource management and strategy
- Strategic decision-making and planning
- Level design with progressive difficulty
- Main menu and game UI systems
Tech: Unity • C# • Scene Management • Level Design • UI System
Role: Gameplay Programmer / Level Designer